Jo Lynn

Overview

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Held together by equal parts craftsmanship and equal parts rust, The “Jo Lynn” is an old Clydesdale-class gunboat that has been refitted for civilian service. During the border wars of the last decade these sturdy vessels were a common sight above the battlefield, quickly moving troops, supplies, and firepower to where it was most needed. Though they perform well enough in space, this dependable workhorse was designed for atmospheric agility. The heavy thrusters allow for powerful acceleration while the rotating engine pods greatly increase maneuverability and allow for enhanced VTOL operation.

Alexander “Lex” Harris served as captain aboard gunboat 968 for three years, taking the sturdy ship on countless sorties into enemy territory across half a dozen worlds. When the war was finally over, Captain Harris learned that the battered ship was to be sold for scrap. By calling in a few favors he was able to purchase the stripped-down gunboat and re-license it for commercial service. Renamed the “Jo Lynn” (after an old paramour who eventually chose a wealthy industrialist over the ever-absent military man), the ship is now outfitted as a mid-bulk transport.

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Interior Areas

Flight Deck

The cockpit of the Jo Lynn has seats for a pilot and co-pilot, though only one is really necessary to fly the ship. The large windows allow for an excellent field of view. Most of the equipment is functional, but a bit battered and more than a few years out of date. During important operations Captain Harris will be piloting while Charlie handles the operations center (navigation, sensors, and communication) only because she has to.

Operations

This used to be the command & control center, where communications and sensor specialists would use military-grade equipment to conduct electronic warfare and maintain battlefield surveillance. There is still a lot of stripped-down equipment in here, but most of it is non-functional. The ship has basic sensors and communications, and Lex has cobbled together a simple sensor jammer, but that’s about it. A ladder in the center of this room leads to pressure hatches above and below. These allow egress to the exterior of the ship. Both were originally turret mountings during the war. Now the bottom hatch is used as a quick way to get from the ground to the bridge. The top hatch is only used for maintenance.
Note that both access shafts can be sealed to serve as miniature airlocks.

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Central Hall

The heart of the ship is traversed by a single hallway running bow to stern, and a couple of halls running port to starboard. The well-worn grating in the floor allows access to various pipes and conduits and even more are exposed in the ceiling. Lighting is provided by overhead fluorescents that have a tendency to flicker and buzz.

Near the front end of this section are a pair or large storage lockers. These contain vacuum suits, tools, and other gear. Nearby hatches lead to the escape pods. Each of these pods can accommodate 4 people for 4 days and a single planetfall.

The middle part of this section holds the stairs and lift. Both of these go down to the ventral cargo bay and up to the galley. This area has a pressure door on either side to limit decompression in the event of a hull breach (because neither the stairs nor the lift have doors of their own).

In addition to the rearmost crew quarters, the aft transverse hall allows access to the bathroom, shower, and main cargo bay. The back wall of this hallway abuts the engine ring structure and (like the airlock leading the cargo bay) is thick with access panels and engine related control surfaces.

There is also a closet in the back hall, holding cleaning supplies and a collection of grungy towels from half a dozen starport hotels.

Bathroom

The bathroom facilities are well worn and built following the military/industrial motif common throughout the ship. They may not always be clean, but they work. The port (left) side has the toilets while the starboard side has the shower.

Workshop

This grease-stained room used to be the captain’s chamber but has since been turned into a workshop in order to keep up with the repairs and customizations made to the Jo Lynn. Ivan spends a lot of time tinkering in here and there is often a disassembled gun or two amongst the other clutter.

Medical

Here the smell of disinfectant masks the scent of burning oil that permeates most of the ship. A single examination chair occupies the center of the room while the perimeter is crammed with old medical equipment and supply cabinets. Far from state-of-the-art, this room has seen a lot of use. The examination chair lays flat for surgical use, but the patient is usually moved (via stretcher) to their own bunk for post-op recovery.

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Crew Quarters

The rooms in either wing of the Jo Lynn have been outfitted as living quarters but are anything but fancy. The low ceiling has exposed pipes and ductwork, the floors are the same cold metal panels used in the cargo holds, and the noise (and vibration) from the nearby engine pods can get pretty intense at full burn. The forward rooms also have a lingering odor of rocket fuel as extra magazines for the launchers overhead used to be stored in here.

There are doors joining the forward rooms to the ones behind, but these are generally kept locked and are more often used as a common closet than a passageway.

Captain Clarke and Charlie share the aft room on the starboard side. The front two rooms are left to guests as well as the aft starboard room where bunks are placed.

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Ventral Cargo Bay

More commonly called “the Basement”, the lower cargo bay lies directly under the central part of the ship. Long doors on either side allow for fast ground loading of cargo, troops, or vehicles. At the back end of the room are a pair of storage lockers. Between these are a simple lift (an elevator without doors or walls) and a set of metal stairs spiraling up to the mid-level of the ship. The equipment at the front end of the room used to be a suite of scanners and long range communications gear but is now covered up with the ships car. When landed, the bar opens up to off set costs of operations across the ’verse. This arrangement helps allow some information to come to them.

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Galley

Situated atop the central section of the ship, the tall windows in this room provide a good view forward and to either side. A large stainless steel table occupies the forward part of the dining area while a small kitchenette fills the back section. Various lockers and cabinets hold food and entertainment paraphernalia (since this area doubles as the ship’s lounge). The aft wall holds a walk-in refrigeration unit, a freezer, and pressure doors leading to the stairs and lift.

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Aft Cargo Bay

The aft section of the ship holds the main drive above and the primary cargo bay below. Access to the cargo bay is through a large ramp/door in the back of the ship. A large balcony is reachable from a ladder near the forward end of the room. Overhead is a crane and gantry system – used to move cargo to and from the balcony storage area. As it is on the ceiling, the gantry system is not visible on the map, though the controls are visible at the edge of the balcony. The balcony allows access to a large airlock leading to the interior of the ship. The ceiling of the cargo bay is the bottom side of the engine and is a maze of large (and often very hot) pipes. A massive fuel tank stretches across the back end of the ceiling area.

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Engine Room

Accessible only by climbing a ladder from the cargo bay balcony, this cramped room is actually inside the main engine housing. There is direct access to the power core, and other vital systems. Even though located inside the main engine housing with the power core, it is not as hot or noisy as one would imagine. The access shaft can be sealed to isolate this area, but the mechanism tends to jam and so is usually left open.

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Jo Lynn

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